![]() ![]() (Not that it doesn’t get, er, a bit hard in some places. Its description as a troll level made me worry that it would be impossibly hard, but turns out it’s the *other* sort of troll level, the prankster type. It knows VVVVVV well enough to know how to make it completely fall apart, and it uses that knowledge to tell some really solid mechanical jokes. More than anything else, this level is just really, really funny. not knowing anything about the level at all, no spoilers, no hints.” – I recommend playing completely blind, i.e. “This is a troll level fashioned after Super Mario Maker and Super Mario Maker 2 troll levels, complete with misdirection, deception, and anti-softlocks. This level also requires you to install some custom music and graphics – see the included readme for instructions. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv. vvvvvv file into your VVVVVV levels folder. To play a VVVVVV player level, extract the. There’s some stuff here I didn’t even realise you could do with custom VVVVVV levels.įavourite part: This whole level is fantastic, and it’s hard to pick a favourite moment without spoiling it: but one trick it repeats, which never failed to be charming, is the level designers “fixing” issues on the fly – “whoops, I made this bit too hard, sorry”.ĭownload: decennial_hangout.zip (mirrored) It’s also a kind of remarkable showcase of tricks the VVVVVV level making community has learned in the past ten years – Decennial Hangout depends on a deep knowledge of forbidden “internal scripting” tricks, and uses custom graphics and sounds, and incredibly, an all new soundtrack created just for this level (available on bandcamp here). It’s cute and funny and the whole thing is just really nicely constructed from start to finish – it reads to me as a loving tribute to the community of level creators over the last ten years, all hanging out and talking about levels they’ve made for each other. As you play through the game, the various in-universe crewmates chime in, offering each other supportive feedback about their levels. Afterwards, Vermilion nervously shows the crew something he’s been working on, which comprises the rest of the game. It turns out the crew are all budding game designers, and the first thing we do is play through a space station inspired level created by Violet. ![]() “The crew throw a party for their famous mission’s 10th anniversary” – ġ0 years after their “famous mission”, the crew throw a reunion party to catch up and hang out and play some games together on Vitellary’s fancy new VR headset. ![]()
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